![]() In rearranging rows on the table, the player must ensure that every row remaining on the table at the end of their turn is valid. In this case, the player must add at least 1 card from their hand. To start a new row, a player must play at least 3 cards sharing an identical characteristic, or take cards from other rows already in play. A row cannot have 2 identical cards in it - for example you cannot have 2 blue diamonds in the same row. All the cards on the table can also be rearranged in order to help play cards.Ī row consists of a minimum of 3 cards either of the same symbol, or the same color. On their turn a player can start a new row, or add cards to the existing rows on the table. Game PlayĮach turn the player plays as many cards as possible form their hand, then replaces any cards played with new cards from the draw pile.Įach turn the player must play at least 1 card (but see rules below on what to do if a player cannot play). If no-one is able to make the first move, all the cards are returned to the deck, reshuffled then dealt out again. The game then proceeds clockwise around the table. If there is a tie, the youngest player goes first. The player with the longest row of such cards (minimum 3) places this row of cards in the center of the table as their first go (for example, 3 red cards with different symbols). Place the rest of the cards face down in the middle of the table, to form the draw pile.Īt the start, all players pick up and look at their cards, looking for a row of the same color or symbol. The one who succeeds in forming the most Qwirkles wins the game.
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